Building a bot playing Rock, Paper, Scissors using Hierarchical Temporal Memory being as good LSTM

The story begins when I saw a post in Numenta's forum. Making an AI (or, ML algorithm) play rock, paper, scissors against a human player and learn the human player's pattern. And by that, beating dominating the human. Than I thought to my self. Why not to write 2 AI. One in HTM, one using... Continue Reading →

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